I was having an argument with my co-worker other day about overlapping UVs. We both work in game industry.We talked about AAA fps and his opition is that overlapping UVs on props are still relevant. (He also likes to not have same texel desity in UVs :anguished: ) I am trying to prove him he is wrong :DDo you still use…
MadGoat Studio is looking for a senior 3D Character animator and rigger. We have around 2-3 animals and 1 character we need rigging and animation for. The game is AAA quality and we are looking for an animator that can provide the necessary quality. Send your portfolio when you apply for this job. We will provide…
We need a skilled rigger who is able to work with Maya, Advanced Skeleton and Studio Library to support our existing animation team on an unannounced Unity-based game project, partnered with a significant AAA game developer. This is a paid contract role for an estimated 6-8 weeks. Modelling skills desirable but not…
My name is Jon and I have over 5 years experience on AAA titles, my skills include Modelling both high and low poly, UVs and PBR texturing. I like to do different styles of art, realism and stylised but my style typically sways towards realism. Please have a look at my work and if you're interested please get in touch!…
NextGenHardSurface posted an interview with Helder Pinto an environment artist on Crysis2. "This time, helder pinto grants us insight into the life of a young level designer from Portugal that went from indie game level designer to AAA level designer in just a couple of short years. read, look, and be inspired!" - MaVCArt…
Hey guys, it has been a while since I started this thread and my Portfolio has changes (hopefully improved) in the meantime. It would be nice to get Feedback on what to improve/delete and what I should do in general to move forward and become better. My main goal is to land a job in the AAA industry, ideally as an…
Okay, this is looking very very cool, but how viable is this kind of development plan? 2 guys doing everything from scratch is bloody impressive, but obviously it's going to take a long time to finish. Graphics seem pretty much AAA based on screenshots you've posted, but how are you going to ensure it stays so and…
I looked at your work again, it seems that you don't create highpoly models to bake out details. Correct me if I'm wrong of course. This is important to know how to do if you are aiming for AAA. I noticed your'e using Maya, consider getting the Military Radio tutorial on gumroad. It goes over the entire process of…
Im stoked for last of us 2, looking forward to see some actual gameplay hopefully and see if they are setting the high bar for game art again after god of war snatched it away. battlefield should be cool, and will be interesting to see Anthem in action hopefully. Mentally preparing myself for the sheer glut of battle…
If you are in AAA games, or games publishing to make money alone, you are an idiot, and you chose the wrong profession. While these companies are making bank now, it's not like it was a sure far way to make money as a business at the start. That of course doesn't change the fact that people can become greedy after getting…