Hi!! im new in dota workshop and im trying to do a new set for Jugger and i dont know if this concept have a future or not. can you help me with your opnion about my concept or suggestions to help me make better Thx everyone! =)
http://kotaku.com/5484611/test-drive-unlimited-returns I met a lot of Polycounters for the first time through the original Test Drive Unlimited. Super stoked to get our Polycount Test Drive club back up and running! (I'm looking at you Lee!)
Hey Everyone! This is just an extended thread from "The King's Chair Part 1." Since I had too many images in one thread, I can only limit the amount of pics to 16 Anyway, hear are the remaining images UV Maps/Bump Maps
I take all shots with 2:1 render resolution, 4x GI shadow resolution, 16x or 32x supersampling. Toolbag itself has artifacts with grazing angles that are not resolution dependent.
Some time ago I made this dust inspired cs go map.it is based on a concept by Julien Georgel. More pictures and the original concept can be found on Artstation: https://www.artstation.com/artwork/2xQnwB
First in game footage from the new version of the mod (now in the Source engine of course). Pretty damn nifty effect, I must say. http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html