I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I've been trying to do different renders of my environment using the movie dump command in UDK.exe shortcut. The outcome of the screenshot sequences are correct in saturation but when I render it out in After Effects I end up losing saturation from my videos. Even if I don't compress before uploading on youtube, youtube…
Good start. But you need to get those horizontal striations in there. Right now your rock textures just read as semi-random noise, rather than the geological structure of sedimentary layering as seen in your references. It's actually a really cool process, how these types of rocks formed over…
I have to confess that I am more of a coder than an artist, but needs must as they say. Anyway, the big problem I have with my game art is it comes over as 'too cartoony' & needs to be 'more realistic'. I've had this alot, so I really want to do something about it, but it doesn't help that I am a big fan of Mario & the…
These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
I have a maya scene with hundreds of materials (mostly phong). What happens is all of them are very low saturated and I need to bring the saturation up just a bit for all of them. Is there a script that allows me to play with all HSV attributes simultaneously? Just to make it a bit more complicated, I have quite a few…
I have just found a way you could do it. Take your image, set the layer to "saturation" Place a layer below that is a pure RGB, for example pure red. Now you can see the areas that are more saturated than the others. I think this is what you are after. You could collapse the layer, desaturate it and you would have a mask…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
First of all,I really like how it looks! As for what * I * feel is missing: the textures seems a bit too washed up,I mean all of them.Like no saturation variation,the all seem same -low- saturation.Maybe try to add some more intense colors on the roof for example,make some tiles more coloured.Note that this change will…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…