I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
This hardsurface kit contains 100 models that were used in the creation of
Tor Frick's latest Mech
projects. All models are weighted subD geometry, and available as both Modo preset
files (lxl) and Alembic files for import to other 3D applications (for example
maya). 41 of the presets are set up to work with the…
Serious time. I've practiced card tricks on and off for for many years and yes it's a performance. However, once you learn several slight of hand techniques it's up to your creativity how you present a trick. You also end up coming up with your own techniques. I really like to do card flourishing, which is just breaking…
So I stumbled on this post on 3dmotive.com and instantly thought that everybody on polycount had to see this. Its a collection of a whole bunch of interesting shader/game engine tricks that were done inside of a bunch of well known games, I had a hard time understanding half the stuff he was talking about but never the…
okay this is a technique i am creating to speed up things when i create low poly hair within zbrush, i like discovering new techniques and tricks to do all of my stuff within the zbrush alone, some of you might not catch it easily its a litle bit advanced trick but i will try to explane it in the process, so basicly first…
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
Hey man, I'm doing a project aswell with handpainted. The angle in your render looks pretty neat, and that handpainted brick texture looks really lush, gonna be fun when I start doing mine lol. Are you gonna take it into the UDK? There's alot of shader tricks you can use to break up your tiling textures and push the brick…
No offense, and its most appreciated that you want to share, but most of the people on these boards are more concentrated on making art better, not using others art in scenes. You mentioned that you would like feedback, and I can give you that; 1 and 2 are very strange, they dont really make any sense with or without the…
I would suggest showing off small things like bricks or stones in larger groups. It's pretty easy to simply rotate or flip objects to make it appear as if they are all different. When I first saw the brown brick I had no idea what it was, but if you had put a bunch together to form a small wall section you would have…
Nice! I like the color palette. You might want to separate out the large tiled textures, like the brick, into its own dedicated sheet texture, so you can reduce tiling artifacts. You could also add a second wall texture and mix it with the brick (using vertex color or noise) to reduce repetition. The columns have a bit of…