Hi ! all, i am new with unreal engine..i have made a bedroom scene..yes..i am using unreal engine for architectural walkthrough...i have exported frames through movie button..but it's not gud looking as it is of very low quality..how i can get realistic more quality output..? pls. suggest..?
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
Hi guys, today I saw a 2d realistic portrait of Sombra. This is a long shot, but I'd really like to see the piece again. In the off chance you came across it, please let me know :) Its floating somewhere around the web...grr
Hello all, I am creating this character as an additional asset as part of a University project. The timeframe of this project is tight so I do not have much time to go super into detail but I still want it too look semi realistic. I am happy with my progress but could use some pointers on how to improve the sculpt further…
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most…
Is there any reason why you would want to make realistic wood textures without using reference of real wood? Sounds like a strange request. Reference is a must if you want to make realistic quality textures.
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hi my name is Gabriel Gutierrez! nice to meet you! I am a concept artist with experience in video games and television series for netflix, I make realistic concept of scenarios and keyframes, I have one year of experience Artstation: https://www.artstation.com/gabrielgutierrez Online PDF:…
A collection of realistic plants, grass and trees. The pack includes 19 high quality models. Both Maya and FBX files are also included. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/26188