Hello, i have worked with " Align to Object" and it worked really really good. Without "Align to object" I had so many problems to get the reference right. I only want to ask that, because some people work without " Align to object" and I want to ask if this is for me a problem, when I maybe have to sculpt for a customer?…
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…
I have multiple objects that are already nicely unwrapped. Unfortunately the uv image (square pattern) scale is different on each object. Short of manually scaling the UVs on each object ...is there an automatic method that can make the scale equal on all already UVed objects? ie. the UV texture square pattern appears same…
Does anyone know how to / or even if its possible to create a instance or link two unique objects together so when you move a vert on object A it affects object B? both objects have the exact same geometry but they are just slightly different in size and positioned differently in 3d space.
I've got a question to ask of you guys that was specificly brought into focus after reading the modelling section of the recent book "The Game Artist's Guide to Maya". That question concerns the pros and cons of low poly contiguous meshes vs. combined objects. In the modelling section of the book there's construction…
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
hey so i was wondering if when making an animation for a game like my character attacking with his sword, would the sword be a separate object or the same object just a different mesh part? im guessing i will have to parent it to the hand bone i use to rig just not sure if it should be the same object or not and if it is 2…
So you're looking for a way to exit sub-object mode? If you have Keyboard Shortcut Override off, deselecting a sub object model like vert(1) edge(2) or poly(4) will allow you to select another object. So if you're in Edit Poly > Polygon mode hit 4 and it will exit sub object mode. Regardless of the mode I'm in, I toggle…
All objects are instanced by default (if you have e_geomInstancing = 1). Instanced object WILL add DrawCalls. Always. Instancing is not meant to save drawcalls but to save memory. Although they may reduce drawcalls to some amount as well. But that doesn't mean it will redence 81273 meshes in single DC (;. There are just to…
Wizards, Is it possible to tell MAX to automatically center the pivot of a new object? Re: If I shift-drag an object from a pre-existing object that new objects pivot is automagically snapped to its center.