the detail on the reference are a honeycomb shape but the ones on your model are circles.{my mistake} looking closer they are actually circles :\. On a different note, i think the shape of your cone seems a little thin, it might just be me, but it cant hurt to double check.
Day 69/180 (Topology) - Greetings to all of you who are enjoying a fresh morning. And to those who are not, I hope you have a wonderful day ahead. Today, I played around with creating circular shapes from flat surfaces. I used a simple 2 by 2 grid as a base, but varied the number of vertices for the circle. I tested two…
one way to do it is to use is Surfaces>Extrude * make a nurbs circle Create>Nurbs Primitives> Circle * align the circle to the start of the curve * select both the curve and choose Surfaces>Extrude from the modeling menu * now you should have a tube. Select the tube and under Extrude set the Rotation of the extrude to a…
My post about how to disable the dreaded pop-up circle with Wacom tablets in Windows has been making rounds in reddit. Some of the comments are hilarious. But it seems I was able to offer useful solution on how to get rid of the annoyance. Seriously Mac has things better in this regard. http://bit.ly/2vEdN3H
Hey, I've been wondering what the best topology for a tube cap or a circle in general is. I have searched the web of course, before coming here, but I didn't really find a correct answer. A lot of websites suggest different things, so I'm kinda confused :neutral: This is what I currently have.
For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…