Starting a little late for this one but I am going to try and get if finished for the end of the month, Starting with a basic blockout of shapes not sure if I'm going to try and animated the book to open/close or just have two separate models using the same textures. still need to refine the blockout with the "back tilt…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Update on the progress of this project. Pushed the clothing further in MD, optimised it in ZBrush and Maya, and now I'm refining and pushing it all further in ZBrush.
I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter