Hello, I have a problem when i try to import models. Its Says i have uch higher use of Poly's. Maybe someone have an ideaa about it... In 3DS it says 257 Polys still very high for a simple test mesh but i don't know how to be lower on this.. Anyway it should work becouse 450 are allowed for the Kunnka sword. So when i try…
Hi Halasi, I really appreciate your critique. I am going to try tiling in this project - it was my plan from the beginning. However, I must say that the whole topic of tileable textures confuses me immensely even after having done much research on it. So if I am going about uv layout incorrectly or anything it is because I…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…
Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO- CPU:…
I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
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Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…