Environment Artist magicHand86@gmail.com I would like to share my MFA Thesis. I have always had a keen interest in the design language from the early 1900s. Through my project, I wanted to appreciate the design from early 1900's by creating a writing room from the era. To put this scene in Unreal Engine, I created low…
Xbit+FRC means that the display isn't capable of actually displaying the full range of colors, 8 bit means each channel has 256 shades of color, while with 10 bit each channel has 1024 shades of color. So FRC is used to make the display switch between two 8 bit values for the pixel, the time depends on what color a pixel…
Got some Modo questions. Is Modo Indie going to get the Modo 901 feature set? How much is it going to be to upgrade? Any ETA? Since Modo Indie doesn't have 901 yet, it doesn't support baking Mikktspace normal map, how am I supposed to get around the 100k export limit to bake a high poly model in an application that…
Good work so far. I'm on my first weapon (a 1911, no less), too. I was wondering how you were able to get such smoothing with that kind of edge flow (the tri, etc)? You can see I am doing something similar here: http://polycount.com/discussion/164002/1911-commander-wip-need-critiques I'm in the process of going back and…
uhhhh for a parkerized finish on a pistol though? park is very matte in appearance, a "near-black" diffuse just doesnt sound like good advice, however it may be for metal that looks like metal, but park is soft. "blued" 1911 (for which your advice is likely well taken)…
"What beauty. I saw clouds and their light shadows on the distant dear earth.... The water looked like darkish, slightly gleaming spots.... When I watched the horizon, I saw the abrupt, contrasting transition from the earth's light-colored surface to the absolutely black sky. I enjoyed the rich color spectrum of the earth.…
I will be creating my interpretation of the strange being that introduces the main character to the world. While the source material describes him as a "man" I have decided to take some liberties and make him an alien who travels space and time collecting ornate objects and relics from the 1900s. He has brought David to…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
I remember quite a while back, there was a discussion here about reference books of portraits or something along those lines. Someone had recommended a book of mugshots from the early 1900's. I checked out the book on Amazon, and it seemed cool, but alas, I didn't order it and I didn't put it on my wish list. Can anybody…
Hey, looks like a great start. I really dig the 1911. It occurs to me that you could have doubled up the UVs for the 1911's wood grips. I was going to suggest the same for the shotgun but I realized since you don't have separate (or cut-out) grip plates you may have ended up with a seam. The handguns grips however are a…