Yer you're super right it was! completely forgot the unit scale was different in here. Sadly its still doing it now its more closely the correct size. the clip planes still are not doing very much, its odd as the hair itself almost no matter how far out i go remains fine. Mhmm will try meddling with the clipping planes…
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…
Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
Eh politics....I don't really like to debate too much about politics, but to me it seems like both USA (and eu) and russia have their own interest in Ukrain, the people who are leading them atm, don't seems to be too much interested in doing good for people either, so it seems like nobody really asks ukrain people nicely…
I think I'm far from being good enough to leave something important behind that affects the world in one way or other... But, I'd like to create some reimagined scenes from movies or games and retell the story differently. Like how Star Wars Ep4's the Trench Run on Deathstar should have been, or the Fall of Norad II from…
Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Dwarven Fortress Planning I have gathered some references on what i would like to do and will use them to influence my work and make sure that it fits in to a nice overall feel to my environment. I have a link to my moodboard here! . As i have not done much sculpting or any natural environment making (i have done a lot of…
Update! Worked on my rocks and rock layout. Definitely looks better. I have also decided that the shrine is simply abandoned (perhaps the nearby town was ravaged during a war and people forgot about this place). So the buildings will be worn from weather and the elements. Lots of overgrowth. Also, the large rock on the…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…