Well, I met my husband playing EQ and now I've got 3 kids, a mini-van and a large-ish house with a huge fenced back yard. It's all being provided for with the video game industry since I don't work. This guy could have made this video about any topic that he found himself addicted to. It could have been about the evils of…
[ QUOTE ] When I first read this I thought it was completely ridiculous. Then As I read on, I thought "Hmm, well maybe a private tutor would be cool for people with no experience." Then I read that the tutoring is remote, taking me back to my original impression of "ridiculous". I'm not sure where the differences are from…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
That is kind of weird and shouldn't do that, doesn't help much to know that it doesn't do that on my version 2009 =/ Are you looking at the actual file it saves or at the render preview window that pops up? Whats in the render preview window is always off and is probably displaying the environment background color( KB…
I managed to recreate it just now. No idea what I did differently. Anyway, reason you can't rename the object to the same name as the filename is because as you import that file with the default import settings Maya will create a namespace for you with the same name as the filename. If you then try to name your newly…
Just wanted to let everyone here know that Paul Richards and I have set up a Austin/Dallas sketchgroup get together this upcoming 12th of January. In case anyone from the local area would like to drop on by, we will be going from 11-6 pm with a possible hang out afterwards. Here is some of the info: WHEN : Saturday, Jan.…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Pretty much every artist I've talked to in the games biz has told me their degree in 3d art was a ripoff, same is the case with many current students I've talked to who feel their school, despite having a few stand out amazing teachers, is ripping them off. I spent around ~$45k for a school with mostly shit teachers and…
Hi guys, thanks for chiming in. I managed to understand xNormal better and the reason for some values. I failed to understand that the min/max points sliders values where affected, of course, by the model scale set on LP and HP options. That's why I was finding no connection between such values and my reference model…