Ha weird... What I found is when binding bridge command to a shortcut from the edit poly group, you have to put ovveride toogle ON (it s a button next to Snaps toggle in max 2009). But weirdest thing is you have to click on the faces (for example) you want to bridge after you pressed the command.... Now if I am using a…
Hey Slegy no need to apoligize mate. As far as who I hang out with, well actually nobody but you guys and my wife. My draw on the who is in more sympathy is basically local co-workers and community, neighbors and local readings. Although I know you and I on a polycount global scale are nearly neighbors, I am sure we hear…
I uh, don't really know what I'm doing :S i don't think i can finish this, it took more work than i previously estimated it would T_T Leonardo was supposedly infamous for not being able to finish his work :S
hehe its funny watching an sf3 video then a sf4 vid right after. Sf3's animation and movement feels so much more fluid. Sf4's movement in comparison looks slow and deliberate
I dig the add´s on the latest posts, I´m a bit worried about the wood tiling on the background, there´s a mark that make it too much repeating. Keep up the nice work! ;)
Hello, I am trying to figure out how to import mesh in to substance painter. I all ready have one mesh imported there and done some painting there. But now need to import teeth (all are as separate OBJ-s with UV-s)
Hello, so I created my first ever 3d model. In 3ds max 2014 it is exactly the same size as the original, it is in the hero`s hand, and weighted to the bone "weapon root". But when I import it to the game it is appearing smaller and it`s not in his hand. Please help.
hi folks does anybody of you know some trick or plugin to give max some kind of a real symmetric work ability? point is: I want to easily edit a symmetric model with unsymmetric UV´s without loosing the UV´s through the symmetry modifier thx!!