Thanks Rex! They're not 100%, but really, the tires in the concept are sooooo loose, I'd be modelling just the treads for a week trying to get it as random as that :D haha.
So far your anatomy is pretty good, i do however think he's missing his trademark smirk that really sells it as Gex. His forearms are a little to thick, tapering up to the wrist where it should be getting thinner instead. Unless that's what your aiming for, in that case you should get rid of the wrist and make the forarms…
I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…
I was just catching up on my gaming news when I saw this rather interesting article posted on gamespot. http://www.gamespot.com/news/crytek-crysis-3-is-maxing-out-current-gen-6401405 [ame=" https://www.youtube.com/watch?v=Mb4H40Vatrs&feature=g-high-u"]GS News - Crytek: Crysis 3 maxes out current gen consoles -…
Does anybody have some experience including a lot of high-quality video with their game (maybe an hour or more worth of instructional videos)? Is there any techniques to reduce the video memory size without sacrificing quality? Is it possible to host videos on youtube and stream into the game? Any offline solutions that…
Hi all. I've tried following paid training on digitaltutors, the introductions were way too big and the character made was heavily dissapointing for the time spent on the course... so I moved on to Zbrush central and learned the basics of UI and zbrush tools... now I try to follow intermediate to advanced tutorials on…
so firstly... man this forum is very inspiring. The Polycount submissions to Dota 2 got me thinking... "how hard could this possibly be?" so turns out a lot harder then i thought. why'll i am trudging along just fine so far. I do have one, soul crushing, question. I've been learning Zbrush to begin with as apposed to Maya…