This is not currently possible. Refraction is a view/dependent effect and changes as the camera position moves, so it may not be possible to add something like this in the future. Is there a particular reason you can't create the effect with a refractive material? Most game engines and renderers support these types of…
@urgaffel - I appreciate the suggestions and can see how additional prop placement could tell more of a story. I will keep in mind prop usage moving forward. @AbKI - Thank you for the feedback! It's been tricky balancing the saturation of the scene in terms of lighting. I've been taking in to consideration all the paint…
Yes this is still on our todo list. What I would recommend for now is resizing the input maps - or baking them at project map resolution. You can always edit the project to use higher resolution input maps if you need it at some point in the future. Matching the resolution will save some video memory and should improve…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
@cityrailrulez thank you very much! I am putting this project to bed for now, any future work I may do on it will be interiors and/or liveries, depending on interest. I don't think the quality trade-off is worth it for me to port this to a non-PBR renderer. @Alex_J very high praise, thank you.
update: I modeled more detais in torso and put a different texture in Substance Painter Now i'm thinking to remove the tiger head and finish the concept with Helmet... I wanted the tiger, but I think for the moment it would be better to save it for a future project.
Hi, just a small update on the Vr project: I’ve recently uploaded an update to the Vr port of the game and now is actually playable (only with a keyboard). I'm also working on setting headsettracking and vr inputs. All the models have been sculpted in Blender and they are preliminary work that do not represent the quality…