I am really happy to present my personal project. I wanted to represent an idea that came to me one day. For the first time I wanted to face the creation of a character and this took me completely out of my comfort zone. I also studied photorealism, which I have never done in my previous projects much more stylized. I…
Hello there, here's a WIP FAN ART of RYU from Street Fighter. The main goal is to obtain a "game-ready" character, with PBR textures and materials. I'd like to revisit this iconic character with realistic proportions, clothes and some accessories. I'm still struggling with clothes and anatomy, then will focus on the face /…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Because Monster Hunter is one of my favorite games, I decided to make a fan art of the Hero's Blade. Also, a new Monster Hunter is going to be released next year!! :smile: I'll be going for hand painted low poly style B) Reference image: http://monsterhunter.wikia.com/wiki/Hero's_Blade_Replica
Hey guys, Since I released my Stylized Alpha Pack I got some questions on how I created the hair strands. This tutorial is mostly for new zbrush users, the pros probably won't find anything new here, but as long as it helps a single person I think it's worth it. Link to my 100+ Stylized Alpha Pack (that contains 14 fur…
@marsh Two things: * At the end of the day, fun happens, regardless. "Fun" is always a given. But for some, the prizes are important incentive. Nothing wrong with competing hard, vying for those beautiful prizes. Also nothing wrong with respectfully criticizing something you feel might hurt your best chances at such. I…
Since I knew Blizzard for the first time, I felt in love with their art style. This is a fan art of Ephialtes of Trachis, from 300 (the movie version) in the art style of Overwatch. I wanted to create an Stylized character from start to finish following the Overwatch aesthetic, and check how woult it look in the game so,…
XD It does make sense though. Even though my main focus is on real-time and getting better at it, I honestly can't wait to do some more stylised and hand-painted texturing like that. It inspires me to do a number of projects that will be just super fun to work on. :)