Huge Splash damage fan and this looks amazing cant wait for it to come out also Jfletcher you working on this some of the textures look like your style of painting? http://kotaku.com/5903360/splash-damages-rad-soldiers-is-a-turn+based-guns-with-friends/gallery/1
HI, My name is Andrew, a friend and myself are working on a demo for a 3d arcade game. We are looking for a 3d artist, either amateur or professional to produce some assets and hopefully, one day share in any revenue we make. I think it only fair that if this does gain momentum we all share in the success. Goal would be…
One of the easiest things you can do for realism is to texture the Reflect Glossiness. It should be fairly subtle. Microscratches, fingerprints, etc. You can also look into VRayDirt and VRayCurvature nodes to mask details only in cervices or on raised edges.
Hello. This project is still WIP. All critiques are appreciated. Thank you! Please let me know how this scene is turning out visually. I've recently been trying to improve my lighting skills, and have applied it to the best of my ability within this project. Note: * My interests are in game art, currently focused on…
Hey Folks, When optimizing a webpage layout, is it a bad move to use 1920 by 1440? Is it better to stick to 1600 by 1200 ? Whats the standards these days?
As some might know, I recently went for a new job, and got it. (Yay) The reason I started looking for work is that things didn't seem to be picking up at my current studio. The day I get offered the new job, my current studio gets a nice fat contract The new job means less responsibility (senior artist as opposed to lead),…
so, now .. 1: I have a headache and one less favour in the bank with a friend who's better at maths than me 2: I know where my ray intersects with my walls (provided it enters the wall from the left or top and the ray isn't axis aligned but those are minor details) to explain the picture : The big blue blob is my player…