I still use photoshop, but I also like sketching in Paint. I'm aware how other digital art programs are superior to it, but I like Paint boots instantly. I also like using the 1 pixel pencil and its "natural aliasing" it produces. Having no layers also challenges me to be more resourceful.
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
I got a note that ctrl+Paint has got some new offerings on their store that might help you with your surfaces. The newest offering explores making realistic surfaces for your objects and environments as well as work flows on how to achieve them. He's got a sample video that I'll link below for your perusal. The surface…
Hello Polycounter! I've been working on a Hand Painted Gun Pack over the last week as part of a Portfolio Piece & to work on my Hand Painting. This will be a Pack of 10 Including: - 1 Melee Weapon (1/1 Complete) - 2 Pistols (2/2 Complete) - 2 Sub-machine Guns - 2 Assault Rifles - 1 Shotgun - 1 Sniper Rifle - 1 Rocker…
Currently working on a portfolio scene. To brush up my hand-painted skills. Platform: Mobile Style: Hand-painted (Blizzard inspired, note this scene was conceptualised before Overwatch was announced. It is quite uncanny for me to see that the idea's and concepts I had actually are extremely similar to blizzards level…
Does anyone know of method to use the kinect sensor to capture static point cloud data that can be used in 3dsmax as reference? I have worked with point cloud data from the leica scanners in the past and after looking at some kinect tech demos it seems like there should be a way to adapt the data to do something similar…
https://www.youtube.com/playlist?list=PLW54USAkyIJq1NNqEmHwgBNtXCaXK6eh6 http://3dmotive.com/series/hand-painted-dagger.html http://3dmotive.com/series/hand-painted-texturing.html And also Handpainter's Guild Discord http://3dmotive.com/series/hand-painted-texturing.html
So I was browsing Amazon, minding my own business, when all of a sudden I'm taunted by Sylvester Stallone's awesomeness. This time it's in the form of a $9 [ame="https://www.amazon.com/Over-Top-Blu-ray-Tony-Munafo/dp/B0029O0BKO/ref=sr_1_2?ie=UTF8&qid=1341557445&sr=8-2&keywords=over+the+top"]blu-ray of Over the Top[/ame].…
Anyone playing with this? i started a hunt recently for some new and interesting paint progs, came across a few that I like, but I think this one seems to be the most promising, and free! http://www.artweaver.de/index.php?en_version it has (from my playing) a pretty decent (so far) brush engine and colour bleeding which is…
So I'm painting on my models for something in UDK (with 3D-Coat) and I realize that it's painting on the lightmap uv set. Anyone know how to choose which uv set to use? If I have to I could just make my uv's the same for lightmap and textures, but that would be kind of a pain to do for all my models. Thanks in advance for…