Have you read Robert E Howard's Conan or the comic books of Conan from the 80's or the new run by Kurt Busiek & Cary Nord? I'm getting more of a hedonistic Greek god with antlers feeling from this piece rather than a dour warlike half Celt god such as Crom. Theres a lot written about Crom, he teaches his people to deal…
[ QUOTE ] That trailer to me looks 10x better then the king kong trailer and the CGI is just as real looking also ..lol [/ QUOTE ] imagine me grinding my teeth together, so as not to say anything entirely unfriendly. GRIND GRIND GRIND Also, i thought the trailer looked great, and i hope the gameplay can hold up to my…
Only old timers left here :D (jk) Its not dead especially the technical art forum, I love replying there and guiding others asking for help on tech related issues. I do hang out in Discord communities these days which one can say are more active in a way that people from different timezones reply to your questions right…
Ahh good points Rollin, some are easier to fix than others but all are great finds. Thanks! 1) I kind of had plans for that hole, It was another doorway that improved the flow, but caused portal issues. I had kind of forgotten about it, so thanks! I'll be sure to remove it. 2) Ha... opps. 3) Looks like more custom props to…
Thank you wccrawford! :) Today I'd like to overview the asset workflows. I'm using Modo 801 for everything 3D (modeling/texturing/baking) while pure 2D tasks are done with PhotoLine and FilterForge. Before I start modeling I spend some time finding references, not just images but also 3D models. When I have a good idea…
This is why its important to learn why a rule of thumb is created, instead of just following it. You need to learn why so you can adapt it to your situation. It's not as clear cut as height X 4 = texture size. The examples I was talking about in the other thread where about a box which translates pretty well because it…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Looks fantastic. Well done. With this latest iteration, I think I still agree with what Mark Dygert said a few post up in that the bulky middle part, which I would call the forward grip, is a bit flat. Not that it looks unrealistic, it just isn't as interesting as the rest of the model. Maybe it can be converted somehow?…
There's also the Conform Compound http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-5790F099-E538-4702-9831-EC06C0EA2819 As well as Conform Spacewarp http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-5A572E5F-4C66-431A-AF59-B4AA741222C0 Conform Spacewarp doesn't work with Editable-Poly though. You could also…
Quickest way to fix your box uvs would be to use the Stitch tool. If you want a more in-depth solution, read up on Pelt mapping http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-1F284219-C6BB-4505-A2F4-BE3B7AA7D047 For the scaling, check out these tools…