Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
Ah i see thats why i asked. For me its always trouble to sculpt cloth with thickness it always brings some annoying issues. I try it with backface masking for when i sculpt outwards but then the inside punches trough when i smooth and all of that. I guess i just need more experience with it.
Loving the color scheme. The boots are very noisy at the moment though. Can I ask what kind of layers you used for this progress? I'm guessing base colors + 50% AO + color dodge layer with "light" mask builder and cavity map for edgewear, but feels like there's something more..? Can't wait to see more :)
I was just helping my girlfriend with some shots of one of her models and I was using the "Take Shot" feature. The model has some alpha pieces that were coming out weird in the screen shots. It seems that it saved the alpha information from the material in the alpha channel of the targa, and if you use that alpha channel…
Also, I have been trying to get a 'jelly-like', transparency over the big guy's body, but I have had no luck. I want to try and get the mask I am using for the fresnel effect (red box) to be inverted to use for the opacity mask slot (blue box). I thought I would need a one minus node to invert the mask since it's the body…
You've just gained my love and gratitude. I eyeballed the height proportions using a measurement technique seen in a tutorial, which involves using ZBrush's mask selection box (which features a mark right in the middle) to determine the half of each distance. Thus the distance between the top of the head and bottom of the…
Hi, Is it possible to have the alpha map of my glass material casting shadows? I don't want to mask the area completely like you can using the alpha test. I want the shadow to take into account the opacity of the alpha map. Any ideas? This seems to have been asked a few times and as far as i remember its possible in UDK.…
I've been wanting to participate in adding to the dota 2 workshop, but I am struggling to understand the maps that the guidelines require. It asks for the color, normal, and 2 mask maps. Now I know a little bit about the normal maps but I was curious if anyone could explain each of these and maybe show an example of each?…
lol, the more threads like this i read, the more i believe that americans are idiots when it comes to running an office. if you're contracted 40 hours a week, and a certain amount of pay for that time. work your 40 hours, then fuck off home and don't come back until next week. simple. if your boss says "you have to achieve…
Sanjæ mask A quick piece that I've done while preparing for the next upcoming model and testing new brushes. While designing the Tropic Elf items, I try to go for a mixture of indian and oriental vibes, with some extra SCI-FI-ish twists and arch designs. They have strict caste sosciety and masks is a huge aspect of their…