The recall office in the Arnie movie is actually pretty much like it was described in the short story... Except for some topless woman working in the lobby. You've got a point there, his whole dream state/agent life isn't as black and white as opposed to his former life from a visual viewpoint. The short story didn't…
My two cents: I am an Arizona native and have lived in the southwest all my life. I have seen both the good and the bad related to illegal immigration so I'll state my view on both. The Good: There's no doubt the cheap labor pool has it's benefits. I have seen it first hand when it comes to the jobs most Americans arent…
Hi guys, I know this is a pretty common problem and I've seen tons of discussion topics about it. Just wanted to venture into it again to make sure I'm not crazy. Keeping in mind I haven't done this in a while. Anyway, I'm getting black lines on my AO and normal map. No smoothing groups are added and uvs shells are not…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Not old fashioned. It's situation dependent. I find myself starting in Zbrush or Modo entirely dependent on the nature of the object. For 'organic' characters, I tend to start in Zbrush. Sometimes I start in Modo to get my blockouts going much faster, especially for things like a weapon. I'd comment that some of the…
My mom and dad got divorced when I was born, and I've never met my dad. I can't remember my half brother or sister that used to live with me when I was really young either. Fortunately for me, I've either lived with or very close to my grandparents my entire life (until now), and my Grandpa has been more of a father to me…
Although Free Lives has had success in 2D pixel art games, we are looking at moving into 3D in future projects and we need experienced artists with appealing visual aesthetics in order to do that successfully. Requirements: *Must have minimum 5 years experience in either animation or video game industry (non-negotiable),…
Sorry to double post from general, but I figured it'd be good to post this here as well! I wanted to share that we're now offering live online web classes! Our 1st class will cover from start to finish on how to create a photorealistic torch flame inside of UDK. Watch the announcement video and final FX below. [ame="…
I wouldn't be surprised if every launch was staged and every person working the controller was an actor (especially the slick looking guy who failed to launch), but it's pretty cool. Getting back to the game, I've played it quite a bit, I like it, I just don't understand its popularity. To me it seems like a lot of people…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…