I like the idea about him, particularly the dice-staff. Also I have a weak spot for anything Cthulhu. You're making it too complicated though. The second design you posted was heading the right direction. Just give him a nice big simple wizards hat, perhaps made out of leather from some kind of fantasy beast if you want to…
IM TOOO SLOWWWWWWWW Does anyone think I'm heading in the right direction at least w/ these envi's compared to the ones in 1st post? obv early but still.. I decided to not do the 1 pt persp I had in the last post, I have no idea if I'm crazy or not but I'm pretty sure theres no way I can see the side of that building unless…
Yeah, that tank is hauling ass. You could walk faster than those old beasts. They were really only used to walk behind to keep from getting plowed down by machine-gun fire, and they were handy for rolling over trenches. I'm guessing with the zepplin, and that character they have with the cape, its some sort of alt history…
Nvidia Omniverse is a multi-GPU real-time development platform for 3D simulation and design collaboration. We all now this but I found out last week that this Outdoor Living3D produce some excellent quick tutorials for Omniverse. Check them out! https://www.youtube.com/channel/UClyCoHrO79iIY3tnz2f6yzA/videos
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Yes, cubemaps are a unique beast. I put some more info here: http://wiki.polycount.com/CubeMap The cube textures have to be made with angular distortion, difficult to make by hand, better to use a rendering tool to add this. Also the cube itself has to be centered on your camera location, at all times, or you get a…
Ok. I can't say about resume or cover letter. I don't know how to write them and have never sent them. But.. The website needs over haul. Put all you good clean pieces on top. The second piece the gun has some serious texture issues. The map size is probably too low; everybody else is using 4k textures and that kinda falls…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Hi guys sorry to grab this topic out of the grave but, i would have the exact same question. What is in 2019 the best way to scatter object in Maya ? - nParticle paint tool ? - Xgen ? - Bifrost ? - Mash ? - SP Paint Script ? - I need something as close as possible as UE4 scatterer in terms of feeling - I need something…