The DS has supports 18-Bit (260 000) colors. In photoshop, how do you tell your color palette to only display colors that are 18-bit? I don't know if its something totally noob of me to not know, but I can't find it in the photoshop help files either. Thanks for any help
We would like to present our new GPU renderer for Maya 2008, 2009 and 2010. It is fully integrated into Maya and its viewport but is also a final renderer. See the link below for more details: http://furryball.aaa-studio.cz/ FurryBall BETA DEMO can be downloaded here: http://aaa-studio.cz/furryballforum/
Kelvin is the newest member of the WoW team here at Blizzard Entertainment. Kelvin was part of Blizzard Entertainment's Summer 2009 internship class. Kelvin worked on characters and props on WoW and really demonstrated a great work ethic as well as high quality asset creation skills. Now it is time for much rejoicing…
might be abit late to the thread here but have you tried the resolutions suggested by the udn site? http://udn.epicgames.com/Three/LandscapeCreating.html wierd numbers but ive tried 2017 and 1009 from world machine and they import fine. hope that helps, good luck!
looks great not sure how you would bake that fluffy collar, maybe try sculpting something more bake friendly like this guy has http://th00.deviantart.net/fs71/PRE/i/2013/004/d/2/arenanet_art_test_05_by_nelyia-d5qfrzo.jpg
People in the west, on average, are ~10% bigger than the people living in the middle east. http://www.interbasket.net/news/4385/2009/09/average-height-by-country-males-20-years/ Not sure if it is an official survey (I assume not), but it gives a sense of the right direction.
@ Torch: My Maya is mad old (2009). It's the next thing I plan to update. I'll check it out though! @Slosh: Thanks for the tips. I'll look into that cage thing tomorrow when I bake everything. I did the UVS tonight!
@ Torch: My Maya is mad old :( (2009). It's the next thing I plan to update. I'll check it out though! @Slosh: Thanks for the tips. I'll look into that cage thing tomorrow when I bake everything. I did the UVS tonight!
EQ can you explain your reason for B? Based on these tests back in 2009 by Humus it would seem C or as equilateral triangles is best for performance. http://www.humus.name/index.php?page=News&ID=228 Would love to hear your thoughts.
Sputch mesh is finished ) mikezoo HELL YEE! MORE GLOW ! MORE FIRE!!!! MORE SMOKE!!! :D PixelGoat YE ) Joshflighter Tnh )) Illusive tnh! http://fc03.deviantart.net/fs70/f/2012/039/d/6/diablo_by_stranger1988-d4p2yf7.jpg