This however does have Polycount members but is not titled Polycount or is even a Polycount project, So even if we did sell it the money would go to royalties to the artists for their content and for the work they put in,the rest would be printing costs. That being said we can't sell this volume, from the start of the…
My update! [IMG]http:///www.lukazguzman.com/polycount/ch_sept2014_6.jpg[/IMG] [IMG]http:///www.lukazguzman.com/polycount/ch_sept2014_7.jpg[/IMG] [IMG]http:///www.lukazguzman.com/polycount/ch_sept2014_8.jpg[/IMG] I think she is ready for retopo! I think I can make the hair and the coatwith fur straight in the low poly once…
As promised here now in Polycount Recap fashion is a look at some of the standout WORK-IN-PROGRESS entries so far for the BRAWL tournament coming out of Mortal Kombat. The Brawl Tournament is a 3D videogame art contest where contestants come up with their own 3D reinterpretations of their favourite FIGHTERS or STAGES.…
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Relax guys, I dont mean to start a fight about who's the best and who is not. Ofcourse everyone have their own way of learning, and Tutorial websites that require subscription have their own way of teaching it. Whatever website relative to 3d / 2d art that Polycount(ers) provide is worth a good look and I have checked most…
( sel.value -= step redrawViews() ) ) macroScript SliderManipulatorUp Execute once then assign the macroscripts to hotkeys via customize>customize user interface>keyboard>category : Polycount This would work if you select the slider manipulator first. Change the step for the increment value. The slider manipulators could…
also... Here is a new Zbrush script I have been working on. Smart Dynamesh. This script takes the guess work out of getting an acceptable poly density with DynaMesh. No more moving the Dynamesh Resolution slider around and repeatedly undoing to get polygons you want. The script will create a Dynamesh near the "Target…
Thanks for the reply David! and its good to see someone from Leeds met use polycount! :D Thanks for all the advice, and I have tried to implement everything you mentioned into my model, hopefully its looking a little better now. I have attempted to take out unnecessary lines and edge loops that were not effecting the…
Another option could be to have a art wall separated, eg. news / forums / "wall" / wiki / drafts / etc. And when you find an interesting thumbnail, you click on it it and it takes you to that thread (like how the news thread is atm which is awesome and im actually looking at more art on polycount, its also super cool to…
I think the issue of polycount is far less important that texture resolution, shaders, draw calls, ect Polycount is one of the simplest things a game engine has to do. It's all just basic math so if your computer is fast enough to handle all the points then its going to render fine. There are limits in game engines that…