Hi everyone, Recently I thought about making some human heads for practice. I never before made any so I knew there will be many things that I need to learn. As for character I decided to go with one of my favorite video game heros - Gabriel Belmont from Castlevania Lords of Shadows. I wanted to do full character for some…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
A quick little paintover. Just some Curves on the background, and leaving the character as-is. NPCs might also be better keeping the high contrast? I dunno, just an idea. Hope this helps!
about everybody having different opinions, that's what I said earlier. One person says there is only one way, another says not. One person says you must network, the other says it's pointless, and then after much argument it becomes clear that what the word means to each person is different. Everybody has different…
I will try with Blender to customize liveries. But in these days i have a great number of liveries and requests... So i must use Mudbox for convenience
Hi everyone, first post here. I am currently working on Toxin, a character from the Spiderman universe. I'm taking Crain's Toxin art illustrated in Venom VS Carnage as a reference, which looks like this I'm leaning towards a more realistic approach, so his head and hands are a bit less stylized than in the picture. If you…
The usual specular model makes surfaces tend to perfect reflection at shallow view angles - mainly because that is actually what happens in real life, you just don't see it much because its hard to put your head close enough to the ground to see it (also atmospherics etc). The only non-bullshit option is to apply specular…
Vectorman would make a neat model for UT2004. He basically consists of a bunch of little floating orbs, making up some sort of magnetic robot. Animations would look so fluid with him, I think. looks like someone made a counterstrike model for him already too. also, if someone wants the games for reference... <font…
My latest endeavour - trying to model "Newt" from the movie Alien's face. This is doubly challenging - trying to model a the face of a slighting older child, trying to model it with an expression that isn't that flattering and not to mention I haven't modelled hair before! I'm no way near finished, but what little I know…