I do something similar with Ace-Angel, in 2011 and lower I would apply a planar map to the whole thing, use point to point seams to draw the seams on the model in the viewport, then relax each chunk, its a bit like pelt mapping but without all the annoying stretcher cage settings and steps. It also sounds like you're…
I would also suggest adding some variation to the brown on the sideplates. Adding some sort of grain, be it recycled plastic or wood, it's gonna have some sort of differences to it. I'd also consider adding in some shading in between the diamond shapes. You seem to be missing a manufacturer's label on the other side (ex:…
Milla, Wow, almost sounds like an epidemic. I'm glad that you're aware of Melanoma and other skin cancers. I wasn't; I would've caught it a lot earlier. Mine can still come back, although it probably wont I'm not taking any chances and am taking some chemo and medical trials to keep it away. I can't believe how important…
You don't need the shadows to be sooo dark. You need to keep shapes and details readable at distance, and contrast will make the object stand out more from the backround, but not make it easier to read. It's still a noisy mess, a bunch of dark and bright pixels. At that size, you'll want to lose smaller details, or make…
Hi, i'm trying to import my Golem diretcly from the game tool : I managed successfuly to import my model rigged and skinned to the source golem model, but it seems to not working properly. It tells me that i reach the limit of 52 bones per model, but I have no idea how to fix it. Here what i did : - create my custom golem…
Hi, I want to showcase my model of an Mi-24 attack helicopter. Its made in 3ds max and rendered with Vray. I textured it with Mari and made displacement maps with Mudbox. Please could you comment and critique because i find it very useful. Could you tell me what you would like to see more or less of and i can post images /…
Hi, I'm the Art Director at Slitherine Games Ltd and am currently looking for an FX/Particle Artist to create a range of Unreal 4 based combat effects for a PC strategy game. The current list stands at 45 effects covering the gamut of rifle fire, rail guns, naval batteries, rocket salvoes etc. and their resulting…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…
Thank you quake, for this update i increase the size of hands and i think it looks better, well spotted. In the end i've decided to not remove coat and trousers but instead i'm going to work from it. I've smoothed and remade most of folds so they make more sense. Also made vest look like it's from thinner material. Added…
You've got some cool stuff going on, I especially like the feel of some of the skin--there's some good details going on in the high res. The eyes are super flat and plastic feeling. You can check out how they created eyes in this tutorial for Marmoset: https://www.youtube.com/watch?v=jfAx4ucKXPY Go to 51:45 for the section…