hi! I'm working on a small demo for a school application to show off my (graphics) programming skills. My graphics engine supports all the recent features including a full HDR pipeline, but I still need a nice scene to properly demonstrate all this. If you are interested in contributing a small (preferably urban) textured…
Thanks. The comment on my characters. What is lacking about them? For game ready wireframes is it the polycount, edge flow, just asking for what I need to do to improve.
Hi, I'm new to 3ds Max trying to make clothing for a chatgame, and I managed in making an UVW Map in 3ds Max 2012 today on a male tanktop. I'm making a female sweater in 3ds Max 2010 right now and everything is finished, but when I apply the Unwrap UVW modifier and hit 'Edit...', simply nothing shows up. Like the sweater…
HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
I'll only comment on the last questions. If your game engine uses static batching then there will be no discernible difference. However without batching the 9 meshes whould be about 9 times slower. The GPU slows down for each draw call. Another issue to take into consideration is that the more the geometry and UV verts are…
Last week was a slow week for me but I think I've made up for it this week. As of today, I have "finalized" all of the low poly models ("finalized" because I expect to make changes to them before I finish this project) and I've gotten the high poly bases created to bring into ZBrush for sculpting. In ZBrush I plan on just…
I noticed you have the high poly on your website, I have some critiques for your high and low :) With the high poly the shapes are all very soft and blobby, the piece looks rushed overall. Don't hesitate to slow down and go down to a lower subdivision to get the larger form correct before you go into the details.…
"now i have the highpoly and low objects!" The lowpoly models you will obtain with that method will be only acceptable for assets of very low visual importance, or prototype models done quickly. For portfolio/production quality models (that is to say : models that can get you hired as a modeler at a game studio) you will…
Thanks for the replies cryrid - I really really appreciate it. Honestly, I'm slow to dealing with it bc I'm dreading the process. If I may, here's another follow-up: why wouldn't I need to subdivide, even if I baked maps in another program? Essentially, I don't truly get how high-poly detail can be transferred to a low…
i was looking for something like this recently. i know it would come in handy for me as i'm continually up and down a lot at home. i wouldn't dish out a lot of cash for something like this though. keep it on the cheap and no monthly or yearly subscription either. if i buy the app, i want to keep it and use it unless new…