I worked with Digini briefly after my last job, and would have come on board if I didn't have the chance to work at BioWare- the people are very passionate and know their stuff, and they are in it because they believe in the tech and tools they have worked on so passionately for years now. It would be a very good…
Yeah I thought about the fur but I was planning on making it with hair planes so I wanted to limit it as much as possible and ALso I wanted ihm to have some semblance of civility so in the end I gave found this thing that looks like what I would expect a guy who cant wear normal pants but can steal a piece of cloth to…
Hello to this very talented community! I am seeking a skilled concept artist that can emulate DotA 2's art style for a project I am executing. This will be a paid commission. Please message me if you interested and if possible, include an example of this kind of art you have/can produce. Cheers and thanks!
Hello, I am trying to streamline hair-cards in Blender and really want to use Fibershop to generate the textures. However when I go to the CGPal website, the website comes up as unsafe. Is it unsafe to download? Are there any good alternatives to Fibershop that work similarly? Thanks
Playful has just launched our debut title Lucky's Tale! Now we are ramping up for multiple projects. We make fun stylized games. If you are an experienced environment artist with zbrush and hard surface experience the we need your help! Please apply here: http://www.playfulcorp.com/careers.html and say you saw Juan's post…
Hello, I have been working on this model of IG88 and I am rather close to point of rigging him for animation, the final presentation will be done in Marmoset. The textures did not translate 1:1 from substance and a lot of details such as the rust layers do not show as prominent as they did in substance. And I am also a bit…
Hello everyone, Last year i started posting on polycount with some own handpainted weapons and simply put they were shit :P I got some great advice from it however and after not having worked for a while i start again this year. One of the things suggested was to recreate existing weapons and so i decided to recreate this…
I'm going for rough where wear would occur. I want to give the impression of a cared for but old rifle, hence the deep grain, rings and scratches. I think you're right on the brightness of the diffuse.
Woah it feels so good to see a Boboesque texture sheet again! Totally love that rat! Beautiful and disgusting just like Irritant pointed out I just feel like the contrast between armor and body was stronger in the concept (light grey/dark grey) than in the finished piece (pink+brown/brown+gold). How would that look if the…