Hi all, I had the pleasure of doing some lighting work on The Division so here is some of it :) There's more of these here: https://www.artstation.com/artwork/n2Z6r https://www.artstation.com/artwork/m5vYy
Well, with the painting you'll need to change up your contrast zones. If you want her to be the center of attention, then I'd suggesting an additional light source highlighting the other side of her body. I'd also suggest making the composition bigger; maybe adding more space on the left side of the canvas to show what…
You might want to save that fog through the whole level to just be on the farther side of the scene to give it depth. Right now it just feels a bit flat. Maybe you can identify some of your light sources to make it clear. Right now you have some bright pink spots and i can't see where they are coming from. Like that big…
hello (sorry for my bad english ) i'm having a little problem with my lighting setup , when i put a simple color to my object and render , and don't get the same color that i pick , i get it lighter . here is a image : i and the same for textures : help plz thanks you ; how i can fix that ?
Hi all, im working on a modular texture and want to have emmit map spcae on it too, problem is I am not sure if you can assign different colours to emmisive properties in one material once inside UDK or do i have to make new material to assign different colour every time. Its like i dont want to be limited to just one…
"The untold stories" by Ahmed Mohi Hi, well i kinda went in a different direction that each image actually represents completely different mood or target and as i'm mainly level designer i used all assets and textures as it's but tried to go wild with different views and takes so i will be describing each image…
Can someone explain this to me. I am putting spot light in my scene ( static or stationary ) and I am changing the intensity, cone angles attenuation etc and its not updating in my scene? Why not? Alex