mine will eat yours haha thanks man, glad to see I inspired someone to do some cool stuff, just a few things though, mainly texture sizes and seeing this guy in some other angles if possible, also you plan on doing spec / normals or anthing in that manner? If your doing just texturing at this current level this seems very…
A very Ambicious project i started working on few weeks before. Goals - 1 - Efficient Environment art Workflow > Architecture > Props (Organic and Hardsurface - Medium to large) > Foliage and vegetation. (Speed tree Workflow) > Landscape Painting. 2 - Deeper dive into Unreal engine 5. > Lighting > Look Dev > Cinematics >…
i've some general comments about this interesting theme. i'll disclaim that my opinion comes from an outsider's view that lacks an intimate understanding of the writings but acknowledge the allure of it and am mostly familiar with the artwork inspired by it. from what i've gathered from snippets of the writing is a…
I want to try and recreate the main deck as best as I can, but I realise that that some things I will have to change. For instance a lot of the set photos and film screenshots are low quality, and some things cant really be seen well, so I will have to design a few things myself, in which case I will look for some real…
Dammmmn Brad, you might aswell just finish the model off for me :) haha Mega inspiring speed sculpt which has really caught her character! It was that inspiring that I skipped the gym just to put a solid few hours graft into the refinement. It was also really useful to gauge the forms on the face which are quite hard to…
Ok I swear I'm done with post process for now spent about 2-3 days figuring out how to make the water droplets from Bioshock. My friend had me play Bioshock 1 again and I got very inspired so I tired to figure out how they did their water drops effect. I came up with something my own way. and now I'm back to work I did a…
I think limitations is a good idea, but I think JacqueChoi is onto something aswell. What I feel has limited me/kept me from polycount challenges is the themes. For example mutant league. I didnt have any exposure to tons of things that most people seemed to like when they were kids, like marvel comics, transformers, etc…
Sry for the late reply work got a little hectic, but now im good to push through this. So here is my last paintover/blockout and a good general idea of where im going with her design, I'm going for Bayonetta inspired proportions and silohuette. The reddish parts of the sculpt are a Demonic symbiotic flesh that her artifact…
Hi Enodmi, I'm a big fan of yours and I like your works, I find them fresh and inspiring. I'm sorry to reiterate that Lightbox-style presentation is as annoying as hell. I (but could have been an employer) have tried to save your sword for inspiration but simply couldn't. To take a screenshoot is too much. On the same…
The Art of Rigging has gotten very good recomendations: http://www.cgtoolkit.com/book1.htm Also Rigging and Skinning are 2 separate things regardless of DCC App. Skinning is binding the mesh data to the skeletal structure via whatever weighting process your app uses. Rigging is the creation of a control structure for the…