Hi there fellas. :) Since I am new here, I hope I am posting on the right place. I am working on the new demoreel (mostly fumefx and particle stuff), that will hopefully get me some freelance (or fulltime) work anytime soon. What you don't like? What would you change? What you think I need to learn to be better? All that…
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
I'm working on character/creatures for a short film animated in Maya and rendered in UDK (think a fantasy version of the Samaritan demo... I hope!) Here;s one of the nasties our hero has to contend with, The Ghast Very much a Wip at the minute; this is a simple pose to give an idea of it's habits and movement. I've got it…
Here's a long overdue update! Since finishing the blockout, I did a first pass at the main brick wall material, as well as the wall trim: I applied these materials to a set of simple modular wall pieces: I also had my third mentorship session with @Lucas Annunziata, where we mostly covered material workflow and a few…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Wow, guys; thanks a ton! I really appreciate it :D Bal: Thank you, man! I've really been pushing that a lot lately and I'm glad it's paying off felipefrango: Haha, that's polycount. I stick around because there's artists that drive me to the depths of humility on a daily basis. It's why I love it here so much DarkStar:…
Inprogress, yeah buddy! gimme couple more days and the table is ready! duoxan, thanks man. I bought the halo 3 art book last week. Its really awesome, though there arent that much character shots in there as i hoped. But thanks for the offer. Jesse, yeah, i talked about that with xysdf. Its probably best to flesh it out to…
Bugs [1] Portrait view isn't focused on the head * Noticed: 19th June patch * Affected heroes: All ? * Reproduce: Always visible [2] In game preview crashes on loading screen * Noticed: 19th June patch * Affected heroes: Windrunner and ? * Reproduce: Still testing. Creating a local server before trying the in game preview…
hey everyone :) since the new bloom event is now over and u all had some days to recover urself - i will now officialy start this thread. most of the rules we have already talked about in that former poll thread. u still have 2 days time before the events starts, so maybe use the time and do already the *introduction part.…
Nice, I like the first angle more. I think it makes the foreground more interesting. Here are my 2 cents about the lighting: Assuming your only light sources are the sun and the relatively weak running lights on the station, I think your lighting and shadows would be a lot more harsh here. Generally in space photos the…