It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
>> DOWNLOAD PLAYABLE DEMO << NOW AVAILABLE! Get it on Cubebrush or Gumroad. Latest screens: ---------------- Original post below ------------------- Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching…
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it. I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed. Asset Store This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80…
Thanks Gibson! Here's another update. List of changes: - I have textured the building and brought the whole environment into UDK - I have tested different ways of making seams less noticable Screenshots: Description of progress: I've made quite a lot of changes since the last update. Mainly I've been focusing on texturing,…
Well, if there's one rule for cloth in games, it is that "clothsim" isn't the obvious solution it may seem to be. Cloth in Fortnite is made with bones : https://youtu.be/Oe7fYS9qxmk?feature=shared&t=1276 More generally this kind of stuff is always more tricky to setup than what one would expect - so, never ever leave it…
What is the main purpose of this exrcrsize? Environment construction? Level Gameplay? A fully realized level? Regardless of purpose you should always start off with a plan. Just remember that even the most well thought out plans ALWAYS end up changing during the course of production. My advice would be to look at reference…
I love art with broad strokes that define the content of the piece. I just don't find games with art like that to be fun, because they end up putting to much effort into the art style. As an artists i like making all those little details. Sure no one will ever see them unless they are running the game on max settings on PC…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Nice work so far! I like the overall style. Two comments after seeing the concept : - Composition could be a bit better in your picture I think. Of course it's hard to say with the end still wip but you got very bright emissive lights everywhere, they tend to really attract the eye. You could guide the eye in a straight…