I know that our analysis was that we fixed the ones we could reproduce and that were most severed - but that is all relative. What we think is severe might not be what you think is severed. We might not have fixed the one bug that gives you the most pain. I'd wait for the trial download and try that. There is a CAT forum…
http://csfour.com/ http://www.peachpit.com/promotions/promotion.aspx?promo=136723 About the color picker menu, there will be the Kuler engine but i didn't see yet how it will be integrated.
And the rush begins, lol, again! Man, I hate packing those UV :P Pulled my neck muscle the other day. Been recovering since. Now it's time to finish this shlt. But... off to bed now. Still recovering <_<" Will post comments tomorrow. Oh, in case you miss it, here's the concept voting for next month.…
Hey, I had this problem before but it was during the first release with UVW Unwrap... It was a weird issue related to having 3 monitors. Even with 2 this would happen. Do you have more then 1 monitor? If so try setting it to clone. I had a similar issue also with a more recent release. This time it was related to an…
A bit different from other suggestions, but I think it'd be interesting to dig through some of the sketchbook threads and put up a few banners displaying some of the 2d art that is posted on the boards. RedPandaFire has some beautiful character sketches and paintings:…
not had much time to work on this lately, but here's a small update on scene composition and lighting. will be working on adding some more leaves/foliage and hopefully get the vines done ready for final posing. also, the reason i'm not streaming this part (in toolbag) is because: 1. i'm using an as-yet unreleased version…
Icons/buttons are too big, the site is slow, and the hosting message at the bottom is horrible. That video on the front page is lame, replace it with something else. It also doesn't allow you to fast forward it if you don't scroll the page down at least once (1366x768 screen). On your portfolio: It's bad. Like 1995 bad.…
Hi fellow polycounters, I'm part artist, part business dude at Klonk. After lurking for a long time it was finally the time to register here and contribute a bit more. A fellow artist recently did a art-dump of the game we're working on here: http://www.polycount.com/forum/showthread.php?t=136163