Hello Polycount world, I am looking for some simple projects to work on to build my portfolio. I currently work in Maya, Zbrush and Unity and will work for relatively cheap to get the experience. While I am new to the professional 3D world, I have spent a lot of my time in Maya focusing on Rigging, UV Layouts and…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
Hey, I'm still kind of new to Polycount, but I'm already so fascinated with it's forums and I can't wait to get more into this community :smile: Especially this sketchbook idea is awesome and caught my interest so I want to give it a try! Most of my work is not going to be 3D though I am started to learn how to sculpt in…
Hey guys, first post here and new member at Polycount. Stoked to share with everyone and VERY inspired by the work here. Went to school for studio art (painting/drawing) and now I'm back in school learning 3D modeling to hopefully become a 3D Environment Artist. I'm only 8 weeks into my program but find myself completely…
Gameloft is currently seeking a Marketing Artist to join our Marketing team and produce kick ass 2D assets at our Montreal studio! Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over…
the website looks very nice tho Well a quick advice from me, use as many polys as you need to make objects look flawless. Same for texture resolution. You can always go down, and nobody cares about numbers, youre not helping anyone, so make round things round (etc) and pack away the unwanted edges. It looks like your…
I'm thinking of giving the trial a shot during Xmas break. Anything that speeds along the monotonous part of texturing and gives way to the actual creative part is something I'll always invest in. But how do you guys handle seams? I was searching around and came across this guy's post on another forum. He voiced my…