Good morning, I'd like to know if anyone here on the forum uses the Mudbox program to customize liveries for Assetto Corsa Competizione. Sometimes, i have a problem applying stencils to curved parts of the car. I thought the "snap to curve" command would apply the stencil without deforming it, but it doesn't change…
Hello I am making this Wip creature for skyrim ... New Dragon Specie very early stage but , I woudl like to create some variations in the creature shape and look ... right now is one single mesh , apart teeths and eyes , how wwould be the best way to proceed in order to have a different tail , a different head and may be…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
My thoughts on it are, you have your own ideas, right? Just start. Start now. Start working on your own ideas. Only watch tutorials when you come to a part of your piece that you arent sure how to do it. You need to do. You need to fail to really learn. So just start. If you`re modelling something, just start modelling.…
One more update to end the weekend. Blocked out a few more parts. Next major pieces are those loose parts on the concept, so it's gonna be time to figure that out soon. Might be a while before I post again (work stuff :/ )
Quick update on how the scene is progressing. Attended a lecture today on how to create a material instance where I can apply textures to the upper parts of my mesh's, for stuff like snow and in my case moss. I've got through some of my to do list, and the scene is feeling much better to me. I'm part way through modelling…
http://pc.ign.com/articles/788/788627p1.html Sorry, i'm a little excited here, may want to wear a raincoat. [ QUOTE ] 3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is…
Thanks a lot for your reply. I'm not using Subdivision levels in sculpting. To be honest- I'm very frustruated with highpoly I came up with, but I have not much time and possibilities to remake it, so I will use some parts of highpoly, that I like, and retopologize it, and will make parts that I don't like in Blender from…
couldn't you just put the ice cream text part on the actual cone and make the mat. look like its lit? seems like a bunch of polys to add just for silly text. ya might also think about optimizing the actual icecream part on top, lots of subdivisions that could be cut down without a big drop in the overall shape.
I really loved the visuals for Dishonored 2, Stilton's mansion was one of my favourite parts in the game so it's cool to see the modular parts that went into making it - playing through that and looking at all the detail for past and present was awesomely mind blowing! If you can, I'd suggest getting higher res renders…