haha pior, you need better asian girl reference! i generally look for the pop stars and actresses, okay here are some points i learned... koreans, usually have sharper chins , thiner noses and longer faces your character at the moment reminds me of korean pop star Hyori Lee…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…
I would greatly reduce the fog, and show the wave coming soon. Do you want drama, or relaxation? You could have the astronaut either facing the camera, or running towards the craft.
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
This is as far as I am getting before the deadline. 31,813 faces, 57,270 tris Retopology is tough but still heading to the test bake for the head and torso. Everybody here is doing a ripping job, Looking forward to following!
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads) 2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
At the level you're at, you shouldn't earnestly be attempting speedsculpts. I'd in fact advise you to stay away from them for a little while. Taking up some ref and having at trying to create a good likeness in some free time is fine, but don't actively limit yourself on time at this stage. You want to be spending quite a…
Nope, it's going to make a mess. Load the UV's for each individual mesh first, then select them all and apply Unwrap UVW, then switch the channel to 2, hit reset and you're good to go. It can be helpful in this case to move and separate the UV's on each individual mesh so they won't stack when combined. You can also assign…
I'm really really late to the party. I only started on the 23rd (and didn't work on her on the 24th.) I was busy for the earlier part of the month and would have skipped but I really liked the concept art so wanted to see how far I could get. (and you only get better by doing!). Anyway - This is my first character attempt…