I think I may have found a new home. The honesty and quality of crit here is so refreshing. If I find time for DWIV this year, I will surely setup camp at Polycount! There is a little background here as to why everything sucked until you guys and gals put in your two cents. The site was originally set up for an art show I…
Tons of awesome work in here as always everyone! Great job. Working on these the past 3 weeks has been way more fun for myself than I thought it would be. Super motivating checking out the great stuff everyone is contributing with. Great idea crazyfool! Ravenslayer that is awesome! I'm really digging this in lowpoly form.…
Y direction is about the overall world axes, which way the XYZ axes are pointed in the 3d application. You can read a bit more about that here http://wiki.polycount.com/wiki/Coordinate Blender by default has the Z axis facing up, if I'm not mistaken.
... and of course no link to the actual source of these regurgitated tutorial instructions is provided, as if this came out of thin air :/ I believe this has been mentionned before : if I am not mistaken (mods would have to confirm this), posting output from LLMs as a reply to someone asking for help is not welcome here…
Here is my pick and recreation for the challenge: the Mammon from the Darksiders Genesis saga.Concept by Baldi. My approach to the 3D process will be slightly different, whereas I will add on my idea to recreate the monsters . Here are the directions to be considered during the 3D process. .The silhouette .Mix it up with…
Latest update: Hello! Here’s my new personal project I’ll be working on the next following weeks (months? :D ) : a stylized fantasy shrine Technical Goals : - Try the Blizzard approach on hand-painting textures with Zbrush sculpt - Add animations - Learn UE4 Cascade particles to add fancy FX
Art direction : - I’m not sure…
I've been lurking around here for a while eyeballing people's amazing creations, while wanting to jump into making stuff myself, so I figured it was about time I actually made a thread and got started. Since I'm learning everything completely from the ground up and it's gonna be hard going, I thought I would try to first…
Hey, now I'm Back maybe To post here... I don't know... this Blog here.... I feel safer, Like no one is really listening here.... and people are probably different here then on the other websites.... I mean Today I was Destroyed by hatefull people on facebook... tell me to delete my Post (Which is my fan of Bowsette) I…
Thanks a lot for your answers guys ! UDIM is basically uv sets on steroid. From what you describe it looks more useful for VFX / Cinematic jobs where you need ( and can ) use 20 16K Maps on a Hero Char or Hero Props. The auto connect features looks really interesting that might be a good argument to use them. I know many…
Week 1 At the end of the first week I've finalized my concept. I'm going to make one hero car replica of the 1976 Ferrari 312 t2 formula car and give it two different texture sets to represent Nikki Lauda and his teamate at the time Clay Reggazoni. As for the composition, I'm still torn as to whether I want to have the…