First of all - Welcome! Secondly, wow a minute and a half's worth of animation... That's.. Huge! I would recommend trying to cut it down? Right now you're trying to show this massive attack sequence, but it feel quiet slow - you don't need as much time on some of the camera angles and animations as you're currently giving.…
Unless going for that specific area keep your NSFW animations out of your reel. This is a very particular area very rarely suited to the jobs you will be going for. The diner lady's walk isn't actually bad at all but remove the nude version. With some tweaking of timings the quadruped walk cycle could also be a solid…
Hi Beefaroni and Kel-Shaded Thank you for posting :) In answer to your concerns, I agree that it is a big project and I could let it run away from me if I am not careful, but coming from a background of architecture and masterplaning I am fairly used to large scale projects and breaking them down into smaller parts to work…
*Do you have any skills in 2d art and figure drawing?* I'm pretty good but nothing professional. *the best way for you to understand how to model organic shapes is to take a step back and practice some 2d drawing. * Yeah I do need to do some in depth study of anatomy. My main problem I was having was that I was trying to…
@WayFray Thanks. I'll try my best! :poly136: @atomicguppy Thanks, I'll collect some more ref in that direction. I've got a feeling I might have to do more research before finalising the back anyway, but I think I'll wait until I have fresh eyes and move on to fleshing out his body for now, because I've been fiddling for…
Good stuff man, but I think you should move the top two sections to the bottom. They aren't as strong as your creatures. I'd reorder the Characters in the Doom rails section by quality as well. Start with the redhead kid, he's the most polished looking. I'd actually consider removing the rest, but reworking them to better…
Getting your portfolio uploaded online might help get more responses. Artstation is free! :) Beak creature isn't a great design unfortunately, and the texture is just a bucket fill skin material. I'd suggest working to replace it with another piece that shows you can do creature/character LP and rigging, but that's a…
The model looks pretty good. I like the lower poly version best. The texture and normal map could still use some tweaks. Take a look at the scene from the original Alien movie where they autopsy the face hugger for close intimate details. You need a lot more color variation in the creature. The spec is also wrong for the…
Back for more! At this point I was a bit stuck and didn't really know what sort of interaction I wanted between the creatures. So I usually slap a picture into photoshop and just really crudely go over some composition and how I'd set up a close-up etc. Just some rough guidelines and pose and weird stuff. I'd never show…
Hi, I really like your model :-). If you're willing though I can give you some feedback on the animation.... The side-to side motion on the hips and tail is nice, but there's two major changes need to make your work stand out more: 1) The legs. Currently they move in parallels (e.g. As the back leg moves, so does the front…