I am currently working in a Dead Space environment with an underwater twist. Also, unlike most of the game my scene is an exterior. The main focus of it is the Town Center which is a Dome as well as part of the entrance to what I am calling "Atlantis" for now. The entire scene is made with modular pieces and a few extra…
Hey, cool! I think shading on some of the pots could be tighter. You could use additional geometry to control shading or/and face weight the normals, or set hard edges + map UVs to trims. Some of the frames also appear to still have shading gradients. I think you can push the fidelity of the edge/frame/trims/skirt meshes…
I recall around 2017 3dmax to Arnold plugin had baking camera that could bake whatever you want , including custom AOVs , a whole set of Arnold utilities and through clip textures for alpha leaves. I used it to render small scattered geometry to surface. Or maybe It was in Arnold standalone. Can't find a trace of it now.…
Ok, I am practically at the starting point ... Alternatives to Mudbox? I tried Blender, but: 1. Complicated; 2. Too complete for the modest use that serves me
I've been rendering up and mocking out these tutorial images with a 2gb machine on windows xp that I got shortly after Gears1 shipped. It's the same kind of machine I used to make the hospital set, in fact I remember that my home pc back then was more powerful than my work machine until I got on to the locust set. The…
Yep so it's still going on, tried all the advice, i've stepped back to a previous version and done it again. I actually do the method racer says, export the cage then use push modifiers in the cage and import to back into the projection map so i can get the nicest possible cage. But for some reason it's like the cage isn't…
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You know what might spice-up the textures a bit? Some decal details. (like this guy does: https://youtu.be/tvo5QcMs4uc ) More detail in general would be nice. Everything is a bit on the blocky side. Speaking of which, beveled edges would look great in an environment like this. I know you are required to keep things pretty…
for scratches and dents a combination of the "Trim Dynamic", "dam standard" and the "Mallet Fast" brushes should be a good starting point. should allow you to quickly rough up the edges of things and if you want to put some damage on a flater area you will need to push it in a bit with a standard and claytubes brush and…