Pretty cool, but ehm, the tricount and texturesizes seem a bit excessive. Especially 2 2K textures is totally over the top for something like an Xbox 360. I do this sort of upper-end stuff too (yours is still like 50% heavier though), so I understand if it's a pure portfolio piece.
if they call themselves fighting game fans they better have noticed already. it's pretty damn awesome, and I think funner to play than SF4 some ways. It's pretty as hell, too. All of a sudden I'm not as sure about buying KOF12 as I once was.. if anyone wants to play, Sc00t420 is the 360 gamertag.
AlienChurch Started Designing a level using the Necopolis Assets from EpicGaming. Any ideas for this? I'm also looking for a better project name. The weird looking unit is supposed to be a control panel of some sort but I'm really not sure if this structure makes any sense, any feedback for this please? The Structure in…
Hey there I have this phantom sphere that doesn't appear in the viewport (even in wireframe mode) and i can't find it in the World Outliner, yet when I play the Standalone Player (to render 360 images) the sphere appears. Here's looking through a camera... Here's a wireframe view... And here's when viewing through…
Hey PC! Just finished up my latest personal project. It's an idea for a near-future unmanned robotic railgun. I based a lot of the design on existing tech and tried to push it a little further with materials and construction. Feedback welcome, even if it's just a better name for the damn thing :) Testing out Vimeo as well,…
Hey guys, im taking part of this cool contest and i hope you like it. The picture if of me, edited and taken by me. I used some brushes to draw and tried to put some effects. http://steamcommunity.com/sharedfiles/filedetails/?id=691400375…
Hey everyone, just thought I would share this site I found today; I was looking up pictures for an old Spawn toy I had, and I found out their website has pictures for almost every Spawn toy, as well as 360 turnarounds. It's a good place to get your gears turning. http://www.spawn.com/toys/categorytype.aspx?categoryid=4…
Here is quick 360 of the object in Marmoset. There shouldn't be anything special about the file. I made new scene and the object from a scratch, texture is plain grey 32bit .tga with plain grey alpha channel. I'm leaning towards some bug here although I'm not very experienced with the program yet and will do reinstall.
You can make all those boards floaters that simply intersect and overlap. Including those chamferered edges it'll be 8 polys / 12 verts per board: In an example of a 15x15 grid of boards, that comes to a total of 240 polys and 360 vertices: ... instead of 4349 polys and 3960 verts. Floaters will also be beneficial for UVs.
"current gen" is pretty ambiguous right now. Are we talking 360/PS3 gen, or XB1/PS4 gen? More polys. Most Xb1/PS4 gen games I'd imagine are using some kind of PB rendering (the ones simulating realism anyway). Mari and substance designer/dDo would probably be a good start for materials.