Hey PC! Just finished up my latest personal project. It's an idea for a near-future unmanned robotic railgun. I based a lot of the design on existing tech and tried to push it a little further with materials and construction. Feedback welcome, even if it's just a better name for the damn thing
Testing out Vimeo as well, so here's a 360 turn-around:
http://vimeo.com/64364874
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Are you reacting to the silhouette of the side armor? If so I agree, that's something I struggled with in the early block-out phases. I played around with adding extra bits like smoke grenade launchers but they just didn't look right. I kept going back and forth on the tread too. The inside "nubs" I modeled into the low poly, but left the outside ones as baked detail because my triangle count was starting to get a bit high. In hindsight maybe I should have done the opposite.
I tweaked a few things today. Unfortunately I don't have the time to go modify the geo and re-bake, but I can tweak texture stuff for a bit before I move on to the next project. Does this look better?