Yeah without reading the description here, I thought originally that it was a regular black tablet. It isn't reading as a glass display because it isn't reflecting as such. Notice how this reference here is reflecting the environment: http://core3.staticworld.net/images/article/2013/07/cintiq-beauty-100046594-medium.jpg…
Max and Maya aren't so great with animated textures. In max you have to use a IFL file, which is basically a text file that tells it play a sequence of images. Make sure your files are numbered sequentially (001, 002, 003 ect) and then you pick the first image, check on "Sequence" and it will build a IFL file for you.
Apparently this is the solution according to Customer Support: We're not running with a "Professional" Graphics Card. https://knowledge.autodesk.com/sites/default/files/file_downloads/3dsmax2017AUG_GFX_Results.pdf And now I'm getting random crashes while working in 3DS Max 2017. This software has really gone downhill. I…
http://rogelioolguin.files.wordpress.com/2013/03/mat-set2.jpg CGTextures spotted :) Not that it's a bad thing, but i was always curious if stuff from that site gets used in AAA games. nice explaination of stone floor process. i've been experimenting with noise in Max as a way to avoid zbrush, my results were nowhere as…
Not sure if it's too late but I thought this may be of interest to you. Quantum Dream released the specs for their "The Dark Sorcerer" demo. http://blog.eu.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy-from-quantic-dream/ For an actual video game, Guerilla Games shared what models they're using for next…
dont know know if you figured it out but rendering a wireframe in maya heres a link to check out a video [ame=" https://www.youtube.com/watch?v=nPlvB_fGxT0"]How to render wireframe with Mental ray in Maya - YouTube[/ame] and a written tutorial http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/
If you are having problem with shadows, you could try different lightmass settings. Its under the World Settings. Try this: Static lighting level scale: 0.3 Indirect lighting quality: 2 Indirect lighting smoothness: 0.6 This would affect the lightmass build time severely. But should fix any baked light errors and seams.
Using 3ds Max 2013, I was rebaking an object. The normal map has changed color, dramatically. I am trying to figure out what is going on. The lighter map is wrong in UDK. I am not sure what to look up to understand this problem. I have been trying to bake cubes with different settings to recreate the error, but no luck.
I am trying to hand extrude (aka not use the control widget that pops up) and it will not let me do so in small enough intervals. I'm using 2013, and i do not have snapping on, even turned it off in preferences and set to 0.0 just in case. Anyone have this issue or have any idea how to fix this problem? thanks.
Some old assets that I made back in 2013-2014 for a personal project. It was a pretty big area of terrain that was going to be like a small miniature railroad. But I decided to scrap it because it wasn't good and was never getting done. I had about 50 assets including some trees and such but I decided to only re-render the…