Hey, Im following the Mount and Blade Modular tutorial by 'gutekfiutek' on the wiki. I'm working on a medieval building and i've not been very resourcful when it comes too roofs i liked gutekfiutek's rounded straw roof idea and saw he had some screens with wires up, i've been trying to mimic the rounded effect that he's…
Valkyrie Entertainment is seeking Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as well as…
I am a indie game developer looking for a Level Designer that can help make a post apocalyptic city environment map for a survivor game.I do have a investor that is welling to help me out to get to Kickstarter. So I am able to pay the right person indie prices not AAA studio prices. I have other artist that are working on…
This role requires excellent modeling and texturing skills with solid experience working with Maya and the Unreal Engine. The applicant should have a strong portfolio and generous understanding of hard and soft surface modeling. Skills needed: Ability to model large areas as well as modular pieces to supplement those…
Here's something I came across not too long ago on artstation: https://www.artstation.com/artwork/XBnL3l It's a technique devised for a VR game that had geometry limitations so they accomplished that destroyed look using textures. Personally I would do this. - Create a basic destroyed building. This wouldn't have tons of…
Yeah I was planning on using a tiling brick texture on just about everything you see here. Then use vertex paint on top of stairs and catwalk to remove bricks and create a walkway. k well that’s usually how I build my levels, a bsp shell and meshes on top. I decided to go full 3D just to practice working inside max with…
It's kind of hard to give feedback at the minute. The composition is really weird and doesn't really have a real focus, the background looks to be a 2D texture maybe? It looks like it's been rendered in Scanline in Max so I'm guessing it's a plane with a material applied. The modelling itself looks okay but, again, it's…
Actually you can use both but it depends where your scane will be at the end. If it's going to be just "static" scene rendered in marmoset or if you will record a video from ~2m distances in UE/Unity with fancy non static effects like moving water(flow map), wind, godrays... For generic objects like floors, walls you can…
the square default texture on the blocks i've tiled by 5 :P didnt like the blurred lines, personal preference lol. The base layout is just a firsrt crude idea of the area. I'll make a mock-up of the area and post it up later tonight with alot more placeholder props etc. I also hate using the brush blocks for modelling i…
Looks like the brick normal is flipped (invert the green channel). The light is coming from above, but the bricks are rendered as lite from below. OR if there is no normal, the brick diffuse could just be upside-down As far as "modular", what you believe this word means? I see a bunch of boxes placed in front of a wall.…