<somewordsofpraise> so, yeah... been reading this forum from-time-to-time, for answers to various problems I've stumbled upon, and often found answers without needing to ask. So keep it up everyone- you rock!</somewordsofpraise> This time though I'm finding myself stuck with no solution that I'd be happy with. I'm a…
Here's a quick video to hopefully highlight the problem a bit more. https://files.facepunch.com/mattisaac/1b3111b1/2018-01-31_21-29-49.mp4 I've managed to get it baking with Xnormal now too but I think when it uses the normals as a base to bake on to a different set of UV's it uses the new mesh/low poly's tangents - where…
Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
Not to fixate on the tiles, but they read to me as something you'd see in a bathroom. It could be a neat idea to make the flat look like it occupies a former bath/shower room? Some dismantled fixtures and more exposed pipes perhaps. You already have the sink which I think works quite well, and it's a unique gimmick to set…
Hi guys, Say, I have two Arrays. A name array A value array I'd like to change the values of the nameArray, by using the values from the valueArray. Essentially this... setAttr nameArray[0] valueArray[0]; setAttr nameArray[1] valueArray[1]; Unfortunately, I only know how to access or move through one array at a time. say…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
Hello Everyone! =) I`m new for this site. And hope u will understatnd my mistakes and forgive me. I`m a student in gem-dev, and learning environment pipeline process and software. Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making…
Hell yeah I figured out this whole mouth thing! Worked on the muscles of the jaw, mouth cheeks etc etc... I redid the cartilage of the ears with a more pleasing design. I worked on the nose a tad, I need to sink the junction were the nostrils meets the cheeks and the mouth... This is getting into 'good enough' territory I…