hey guys can anyone direct me to some good PSP,DS environment portfolios or examples,please? I got a possible job comming up but I need to build out a portfolio, and having a hard time finding reference for low ploy environments. cheers steve
Hi all, I am Laetitia, an Environment Artist from France looking for a full time, part-time or contract job as such. I am more familiar with semi-realistic style but can also work on realistic or stylized environments. You can see more of my work on my Artstation: https://www.artstation.com/laetitiabertrand Software: *…
Hi everyone. I'm trying to improve my modelling skills at props/environment. But I always get stuck while modelling objects such as houses and building. Attached is what I'm currently working on, a pretty simple desert-style house, such as you can see in Middle East countries. The thing is, it's looking lame... So I would…
Hi everyone, been browsing these forums for awhile now. Thought I would make a post and hopefully get some tips on how to improve. I'm in my last semester of post-grad college for 3d art. I am doing environments for game's. Any good/bad comments you can make will be most appriciated. So I know what i'm doing right and…
UPDATE-April 12- UPDATE-April 11- UPDATE 3 UPDATE 2 UPDATE 1 Texturing W.I.P ORIGINAL POST Hello everyone! Another Sci-Fi environment on Polycount number #638376 I'm building my environment art portfolio and this is gonna be my starting piece, looking to get feedback from this great community and I hope I can learn and…
Republik Games is seeking an experienced environment artist to work on an AO-rated PC title. This position is contract. You will work with the Producer and the Art Director to create low-poly, real-time environments from existing design sketches. Lighting, texturing, and level-building experience are must-haves. Position…
I am an experienced environment artist living in Los Angeles. I have shipped over seven games on platforms spanning from mobile devices, to current and last generation consoles. I am well versed in both high and low poly environment and prop modeling, texture-painting, uv mapping, and I have experience with character…
Hello Polycounters. Today I decided to make a nuclear hideout environment in Unreal Engine 4. Scene takes place few months after the nuclear war occured. Some people managed to survive by building these custom made nuclear shelters. Since this environment is really small I will be building higher poly models and try to…
Hello everyone, my name is Lamar McHaney I'm a 3D environment artist living in San Francisco. I'm looking for a solid position at the company under the 3d environment artist role. Feel free to reach out to me at any time at lamarmchaney@yahoo.com. You can view my work on my website at https://lamarmchaney.com/
When I started 3d, it was making props, so I've grown with the habit of making an individual prop in 3ds max, and then arranging it in a scene in UDK. It took a long time for me to get out of the bsp habit! But I know this is a limited workflow and I've tried in the past to work on an environment as much as possible within…