[ QUOTE ] ...otherwise I'd just keep doing what I do...I don't need the money but I don't need my time wasted either doing just free work. [/ QUOTE ] You say that, and not to say that this applies to you, but probably 95% of the Game Art people at my school who graduate either don't have actual studio jobs, or are…
i been fulltime freelancing for more than 4 years now. i did inhouse job for another 4 years before that. so to answer your question, YES. as for subcontracting, it depends whether the vendor is an outsourcing house like ArtBully Productions. they can legally subcontract the work to other individual artists. although it is…
yes, its your portfolio. spend the extra effort. to expand on this, one of the things that your portfolio showcases is your mentality and mindset. Showcasing a bunch of messy models because you wanted to save time isn't a great idea. I am a HUGE advocate of time management and working smarter not harder but this is a great…
I think with public artwork, its more a matter of oversight as far as the license is concerned. For most artists this is commissioned work, so once its bought by the city for display or some private organisation many don't really care if it gets reproduced somewhere, especially virtually. If they do then it would be easy…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
Weapons can count as props. And most characters have props (besides weapons) as part of the model. So you could get a good amount of prop practice while tacking characters (Prop may turn out better than the character body model just saying) If you're focusing on being a weapon artist try to get close to this artist's…
Could you link the portfolio's of the industry professionals who critiqued you and what they critiqued you on? Its a good idea to have this information before receiving more feedback. I saw from your linkedin that you have graduated in computer animation, how are you doing on that side (animation)? Also you did a course…
40 - 44 hours. Sometimes more, but that's voluntarily. As team lead I am responsible for my team and if they need help I can't just go home. On the othe hand, I am also responsible for giving them the work where they may need help with. If everyone strugges, then I have to stay, because it's me who caused the mess in the…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile 3D character artist who can make the model and hand-painted…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…