It's nice to see this brought up on here. Maintaining flow is very important - not just in terms of productivity but also in terms of morale. Since a happy team means I have less whining to deal with I have a vested interest in improving flow which leads me to ask the following question (if it's not too much of a…
Wow great work we should do this in ark dev. kit and port it over ? i know it seems like a copyright copy and paste but it makes sense in the long run Idk id just like to see the survival aspect in a Horror simulation ? and it doesn't seem like copy and paste but Devs you know them ?? you put alot of hard work into this…
Link [ QUOTE ] New Nintendo patent may provide Revolution insight Rob Fahey 15:23 28/11/2005 Virtual Console functionality may be detailed in recently granted US patent A patent granted last month to Nintendo by the US Patent Office may give new insight into the "Virtual Console" system in the Revolution console, which…
Agile is great. I've been in a few different flavors of it, all were helpful. Game developers (and most software devs to be honest) think they know better, and try to only adopt the bits of Agile they like. But it's a very solid well-developed system that's weathered a lot of tough dev cycles. Look it up, it's not hard to…
thanks taylor - very good points. yea - they are somewhat detached from the enviro - but frankly, i spend very little time with this. i basically took an old project - baked and threw it into ue4. i only recently started using ue4 - from cryengine prior - so i'm looking for reasons to spend as much time as i'm able to…