Since you didn't go into specifics, I will tell you what I know about Blender's proportional editing and its axis/pivot control, and you can hopefully tell me how to get closer to the described behaviour? You can select 'enabled' under proportional editing, as well as 'connected' which is like 'surface' in Wings. You can…
So it's been quite a while since I hit this thread...here's how things played out: I got a new larger hard drive. I upgraded to Win8 64 I installed a new GFX card capable of supporting DX11. I got the 02.2013 version of the UDK. After all this, my problems are basically solved. In any case though, I was never able to…
As others have pointed out, there are plenty of online tutorials, training videos and the like out there. What you may not know is that there is also a book that might help you:…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
It almost looks like a lower subdivision of the skull in the book [ame=http://www.amazon.com/gp/product/024082394X?ie=UTF8&tag=focpre-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=024082394X]Face It[/ame] Does anyone own a copy to see if that's the case? err, looking closer there's some exaggeration on the op skull…
Task Prioritization Overall goals should be prioritized by the stake holders. If the stake holders aren't involved in the decision process, then there's a great likelihood that they won't fully understand the work that your team is doing. This can cause future large workloads on your team, as well as undervaluing of your…
Its kind of pointless but anyway proven record of repetitive lies so can you actually believe anything they say ? https://cbsnews2.cbsistatic.com/hub/i/r/2011/07/21/2d5a85f8-a644-11e2-a3f0-029118418759/resize/620x465/e54676c64e46da491dcd55747f6e0398/dentistreccomendedL.jpg…
Notes on LIGHT - a detailed tutorial by Richard Yot Overall a good basic tutorial, although Richard has some tough competition in this material in James Gurney. Of course I have a few quibbles: Part 1: The Basics "Finally the light that is reflected between the card and the ball is also predominantly blue (even though the…