Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
yeah it looks good but when you get some different lighting in there i think you'll get some better crit, and mess with the material too so it shows off the details as well as possible with some nice specular highlights. looks damn solid though man. as for the render in mental ray, there's a few things. for me, personally,…
Time to revive this thread. Thanks for your help guys, the responses really helped. :) Anyhow, got a few more questions been meaning to ask once I got back online sense I'm only on the net for a short period once every few weeks these days. 8. If I use a list selection command to store a bunch of edges/verts/etc. in a…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…
dabu- It's a tiny little car! Designed for high pursuit. "H'ok scumbag get in!" "In what, the glove compartment?" (revs painstick)"Look mang, budget cuts, no paddy wagon- get in" "I can't fit in there! It's the size of a dishwash-AAAHHHHHH!!!" Thanks for the art center link. Wires. Scott -I'm humbled. Herr-Maestro -With…
now that i got some time off from work, i can continue my quest to finish this chica. i took everyone's crits into mind and optimized her. I added some horns and a tied up ribbon in the back that will hopefully simulate a tail (like most succubi tend to have) I corrected the jagged boob that was mentioned earlier. I got…
Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…
Company: VSTEP Type: Full-time Location: Rotterdam, The Netherlands Company profile Since its foundation in 2002, Rotterdam based developer VSTEP has established itself as a leading European developer of Serious Games and has succesfully expanded its activities into the commercial games market with the hit Ship Simulator…
I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…