Ah, sorry, you mistook my point or I was unclear. I am talking anti racisim fanaticisim like making laws that are in themselves reverse racisim and just make racists believe more firmly that they are right. Like the law about hiring a black woman over a white man. These things just piss off the racists more and make the…
holy christ 2 more huge posts. i gotta read. Vig-- hmmm well not every game does need to be a profound statement. I just wanted to bring up this issue and hear what people had to say about it. if you enjoy world of warcraft, go for it. i responded to you in my post that i edited. sorry, i should have kept that bit. I never…
Hello! Sorry for the late-ish reply. I figured out my issue for the most part. What I ended up doing was using the Weighted Normals modifier in Blender, which seemed to fix all the problem pieces with enough tweaking. The shading issues didn't make themselves apparent unless I used a shiny matcap to preview it before…
I've been busy last months, I'm still trying to find a new job which sometimes involves doing an art test (time consuming but lots of learning), and I've been fortunate enough to work with amazing clients such as "I From Japan" (you're in my heart guys ♥), soooooo I had not that much time for Star Wars - Redemption (sorry…
Sorry I haven't used CAT so I can't really help with your issue. Some of the arm bones do have non 100% scale, and it's not a huge amount per bone, but maybe this could be compounded as it travels down the hierarchy?
sorry for a bad English. After using unlock skeleton defenition(watch the pictures) my character twisting his arms. I dont really dont know what to do, help me pls( (I am add rig to fingers to my body rig, in the procces encountered an error during execution)
You might have seen something like this today. Oopsie! We had a little mistake from our domain registrar this morning, they didn't auto-renew LIKE WE ASKED THEM TO. Oh well, all solved now, with a little manual jibbery-jabbery. Sorry if this prevented you from using Polycount. We like being used. Use me, baby! Etc. etc.
Hey Fabi, thanks for answering. I see.. in my case maybe you can help me is because i have a sci-fi head in Marmoset that i use roughness and specular (instead of metalness, you know that you can use just one option there.. ) so.. how can i use both in this case? Should i make it the texture face just with metalness?…